Welcome to The Phantom Studios official website!
				Hello guys! This is the official website of The Phantom Studios. I have been dedicating a long time to water 
					development since 2020 when I started using unity. I focused on High Definition and Universal Render Pipelines, 
					but i have the intention of making a package for built-in render pipeline.
				AURW project
				The Another Ultra Realistic Water (A.U.R.W.) is a big project, this is a package that helps unity developers with an 
					already made water, depending of the version, you have different types of water.
				
					
						
							| RP | Free | Lite | Pro | 
						
							| HDRP | ✔ | ✖ | ✖ | 
						
							| URP | ✔ | ✔ | ✖ | 
						
							| BIRP | ✖ | ✖ | ✖ | 
					
					
						Legend:
						
							-  Published
-  Not Planned
-  Coming Soon
-  Not developed
 
				
			
			
				AURW Updates
				AURW Free
				There are two versions, one for High Definition Render Pipeline the other one Universal Render Pipeline.
				June 2025
				I'm are currently workin on both updates, standarizing both version, makin them the same of the render piplenes. This 
					big update includes Lite version. Please be patient, because I'm woring hard to make a really good update.
				
					 
				
				
					 
				
				AURW Lite
				The package for low range, with a really simple shader and some util scripts. This package is for a pretty old version of
					Unity. It's outdated but don't worry! A new update is coming soon!
				
				
					 
				
			
			
				AURW - Development
				Teaser of the update coming:
				 
				 
				Comparison of the differences beetwen HDRP and URP
				 
				 
				How and object renders on the water, using depth value you can change the foam intensity. Using a interpolation of two
					depth, one for the depth effect(color) and the foam, so making it more customizable
				
				 
				 
				 
				 
				How the water renders in coast. The foam is generated from perlin noise, you can change some values on the material editor
					on inspector.
				
				 
				 
				THow the depth effet is rendered. Using a good combination of colors, you can change how it look makin it customizable for the scene